Quote:
Originally Posted by HoleyDooley
I don't mind either way.
However with the grand total of 4 provinces under my control, I will be fighting 3 other nations to not only expand this number but to actually hold onto them as well.
Had I realized the style of this game, an awake SC pretender would have been the go.
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That sucks, holey, but it's also kind of an opportunity.
Make diplomatic ties with one neighbour and gang up on the other.
It's unfortunate that we're not playing DE (Dominions Enhanced) because i'm playing as nief in that right now and I had to fight three people at once (Kailasa, Ermor, and Aby) and I won thanks to Jotun troops being size 3 instead of 4 (2 per square) and having better atk and def stats (means that the huskarls are really mean melee infantry in DE instead of worthless jokes). I don't know what your build is like, but i've played CBM nief with some success with friends using a E/n bless and trashed several AI nations in quick succession in the earlygame thanks to the huge Chill aura (that sadly got nerfed in DE.. my poor niefels) a jarl and 4 niefels make around themselves. Even without a bless if you used jotuns with shields to tank for a back line of niefel giants you could wear down your enemy. Gygjas make surprisingly good battlemages, too, Tangle Vines holds enemies in place for jotuns to give the coup de grace, Dust to Dust is great against PoDs etc, and they can communion up if truly necessary to cast terror or wither bones (this is all earlygame). Later you get fun stuff like enslave mind and shadow blast. Jarls have base 3 water and Skratti can have 3 as well, this means they can fire off 3 lesser water elementals in a siege or something which could be useful.
Boulder throwers are equally good in CBM and DE - if you place your troops right, you can kill all your enemies with boulders and not even have to worry about the fact that your huskarls apparently don't know which end of a sword to hold.
There's a LP over at somethingawful where a good player (TheDemon) holds off a concerted rush attack from three other players while only having 5 provinces for about 12 turns (and longer but it's not written up). He kills huge amounts of enemies and enemy mages while losing basically nothing of his own. That's seriously doable in dom3. You just have to stretch yourself to have the battlemagic and the troops available so you fight battles where you don't get hurt and your enemies do.
In your position people are actually more likely to ally with you too, because because you're smaller than them and likely weaker you don't pose a threat of backstab as much as if they ally with someone of equal strength - if they get half of a nation you collaborate on murdering, and so do you, you're still smaller so they can worry about other neighbours and not so much about you.
EDIT: And on the way to one of your key spells (Grip of Winter) in enchantment there is a great spell called raise dead. Guess what else your jarls and gygjas can cast in battles! They're also immune to cold so you can put a couple niefel giants in there and watch your enemy choke to fatigue-death on an unending tide of undead and cold auras.