Thread: Forge of Ulm
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Old March 27th, 2012, 07:06 PM

Shangrila00 Shangrila00 is offline
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Default Re: Forge of Ulm

Eh, that doesn't work as well in practice as it sounds, especially blade wind. I really wish there was a way to stop mages from casting bladewind as soon as their script runs out. That 80 fatigue is ridiculous unless it's an Earth King. Destruction has high fatigue and friendly fire issues, and honestly isn't that great except against small squads of elites. That much fatigue would have been better used just straight up killing enemies instead of only rendering them open to being killed. The whole reason why Iron Blizzard is awesome is that it's tons of damage at low fatigue, so almost endlessly spammable, and you lose that if half your casters are too busy working so the other half actually does damage with Iron Blizzard.

Against lots of shields, it's a better idea to just spend the same caster and fatigue buffing flail troops with strength of giants and letting them go.
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