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Old March 28th, 2012, 01:02 PM

elmokki elmokki is offline
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Default Re: Conquest of Elysium 3 dev log

Quote:
Originally Posted by Soyweiser View Post
I don't think I would call it a roguelike. Random maps do not a roguelike make. It is missing a lot of the complexity, I would expect in a roguelike. (from what I have seen).

It just looks like Homm without the fancy graphics and tactical combat, and more nation diversity.
This is pretty close to what I think. There's no complexity in any part of the game, but it isn't streamlined enough to be brilliant in simplicity either.
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UnitGen - randomly generated nations with randomly generated sprites
http://forum.shrapnelgames.com/showthread.php?t=48341
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