Re: New component and screwy design
There is nothing wrong with the component itself. But you have to start a new game after changing the components.txt. Looks to me you stuck the Universal Colony between the standard colony tech and bridges. That altered the order of the components. So for existing designs all the components have been shifted by one. For said destroyer the bridge became the uni colo, life support became bridge, crew quarters became life support, and engines became master computers.
Also, like Fyron said, you must place the universal colony above the standard colony techs in the components.txt to avoid problems at game start. The AI will use the universal colony on their colony ships, even if it placed before the other components.
Fyron, your Last statement is incorrect. The AI will use the uni colony, because it has a higher tech requirement. For abilities without a value like armor, point-defense, and Colonize Planet - XXXX the AI will use the component with the highest tech requirement (total number of tech levels needed to get that component) first, in case of a tie it will use the component that is further down the list of components.
Rollo
[ August 05, 2002, 10:38: Message edited by: Rollo ]
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