 
			
				August 6th, 2002, 01:49 AM
			
			
			
		  
	 | 
	
		
		
		
			  | 
			
 
  
			
				
				
				First Lieutenant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Sep 2001 
					Location: Edmonton, Alberta, Canada 
					
					
						Posts: 738
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
    
	
     
	
	
		
		
		
			
			
				 
				Re: New component and screwy design
			 
             
			
		
		
		
		Kammak: I think that this quote is most applicable to your problem 
 
	Quote: 
	
	
		| 
			
				Also, like Fyron said, you must place the universal colony above the standard colony techs in the components.txt to avoid problems at game start. The AI will use the universal colony on their colony ships, even if it placed before the other components.
			
		 | 
	 
	 
 My guess is that putting the Univ. Colony component at the end of the file manages to mess everything up (wave magic wand here).  Hope that helps. 
 
Just my .02 $Cnd 
		
	
		
		
		
		
		
		
			
				__________________ 
				Jimbob 
 
The best way to have a good idea is to have lots of ideas. 
-Linus Pauling 
Take away paradox from the thinker and you have a professor.  
-Søren Kierkegaard
			 
		
		
		
		
		
		
	
		
		
	
	
	 |