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Old August 6th, 2002, 07:18 PM
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Default Re: How do you beat the Talisman?

If your are facing a Talisman player, keep the following in mind. You can give up on defense. Put no ECMs, or Defense Armor on your ships. Use the biggest hull, Base Ships, because the +40% to hit does not matter. Massive Mounts do 500% damage for 300%. If your Talisman opponent uses Base Ships, he makes it easier for you to hit. If he uses Light Cruisers, he will get wasted. Large Mounts are poor against Massive.

Two Massive Mount Null Space hits will toast any Light Cruiser. However, WMGs do have a +30% to hit, so you need to use those if you cannot hit with a nullspace. Use Ship and Fleet training for Tohit bonuses. If you do not have the Talisman, consider taking a +20%-+25% to hit bonus as well. Add Sensor III component, and you should be able to hit.

Organic Parasite seekers are cheap and shoot every other round.

The Psychics have a weapon that will add to the enemy's reload time (for every weapon). Put one of these on a ship. More than one probably gets wasted, even with multi-tracking. Also try Virus/Allegiance Subvert combination with this ace design (use his Talisman ships against him). Psychics also have an excellent Small weapon for figters. Use small stacks if the enemy goes to larger weapon mounts to waste damage points.

Use Tractor beams to draw the enemy closer, so you can hit better (assuming your tractor beam hits). Note he may try to use repusors against your ships.

Load up a Base ship with large Missle V satellites. Say, 20 Satellite Bay IIIs and 20 Cargo III components. Should launch about 60 satellites each, with each sattelite launching 2 missles. Should mix some point defenses though, so they cannot attack the satellites with a pure unit force. Make lots of different satellite designs with different targeting plans to avoid overkill on one ship. This strategy is very costly to implement and you must reload your satellites after every battle.

Finally, try building the largest Starbases at warp points. 700% damage on the weapon mount with +80% to hit and +6 range. Keep in mind that Multi-tracking is flawed for like weapons, so mix your weapon types.
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