Re: UnitGen - Random nations with procedural sprites!
I doubt I can be arsed to update SpriteGen. I know it's shortcomings but since it's the UnitGen part I'm primarily developing I don't really mind them.
Also having different colors for two items isn't even technically possible right now. It wouldn't be hard to implement really, but in terms of UnitGen I haven't really figured out why I should bother.
I would also like to point out that with the sprite parts UnitGen contains it's fairly easy to construct sprites with GIMP or Photoshop or whatever graphics editing program. More work than just choosing from dropdown menus, but allows more customization too.
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