Re: UnitGen - Random nations with procedural sprites!
Okay, i understand.
How is balancing ? When using the hoburg nation, i would that the 3 mages were really, really imbalanced to each other (gold cost for too low for the tier 3 one).
In addition, i dont think milita was balanced either (too many small pro 17 guys) per gold.
Try it, it was names "Ragnarok".
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