
August 6th, 2002, 09:32 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: How do you beat the Talisman?
Quote:
Originally posted by Baron Munchausen:
I've been thinking of modding a small, one-shot-per-turn seeker. Something like the Ur-Quan 'flying mine' from Star Control. They would be individually lower damage to reflect the higher rate of fire, of course. But the sheer mass of flying metal could be a real problem for even PDC-heavy ships. I bet ships armed with a huge number of these would pose a problem even for a talisman equipped fleet.
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That might be a good idea. Make them one third the damage of the regular missles?
Another way to go woould be external rack mounted missles, or single shot missle tubes. A CSM tube that fires once during combat, and only takes up one fifth the space of a regular CSM launcher. The total number of missles launced during combat would be the same, but they would all be launched at once. That could give PDC problems as well.
We are thinking of modding the Tailsman for the next History game to give it multiple levels, where you don't get the never miss tailsman till later. Early tailsman would only give high to hit bonuses instead of never missing.
Geoschmo
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