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Old April 10th, 2012, 12:42 AM

Shangrila00 Shangrila00 is offline
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Default Re: Conceptual Balance Mod v1.92

Quote:
Originally Posted by Executor View Post
So, IMO, other than removing Adons Ashdod will never be balanced.
Adonim were overpowered because with an E10N4 bless, they were SCs from turn 2 when few have counters. (though heavy cavalry and elephants can still do quite a number on them)

Simply making that impossible, which bumping base encumbrance up to 3 already does, makes Adonim no more overpowered than Gath's Kohen Gadols, which are pretty much just unequipped Adonim, but with more magic and no research malus. Fully equipped, Adonim have the advantage of one more miscellaneous slot (meaning more expensive to outfit), but with hp on the low side.

I mean really, by your argument, Yomi must be the most ridiculously overpowered nation ever. Phoenix Pyre, Soul Vortex, and earth buffs on one commander, and no astral to be magic dueled unlike 1/3 of Adonim.

Quote:
Originally Posted by Valerius View Post
Buffing zamzummites I'm more wary of. Boosting their spellcasting ability without a corresponding nerf in their thuggability is a net gain for Ashdod and I just can't see this as a weak nation that needs a buff.
It certainly doesn't make a damn bit of sense to nerf their spellcasting instead of their thuggability as CBM did. In any case, I'm not really convinced their thuggability is even that big of an issue. Unless you are playing in some crazy rich setting or some ridiculously big map, the bottleneck will always be equipment, not thug chasis. And if you are playing in super big maps with super rich settings, that's ridiculously unbalancing to everything, and not something CBM should specifically be catering to.

Last edited by Shangrila00; April 10th, 2012 at 12:49 AM..
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