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Old April 10th, 2012, 03:01 PM

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Default Re: Conceptual Balance Mod v1.92

Shangrila00, I was being sarcastic since you were being cute. I have no taste for pointless arguing.

Yes, I did actually test it, and I've had the misfortune of playing against Ashdod several times so far, both now and pre-nerf, and pre pre-nerf, so I'm not blowing this out of my ars.
Nothing can reliably expand against anything, IMO at least, and not even Giant commanders. (though dual dagger tribals are probably the best indies out there now )
Though it's no trouble clearing out barbarians and tribe warriors either. You could place an Adon in front, place 20 slingers behind with guard commander on a second commander and there you go.

The fact that Adons are equipped is an advantage only in the early game. It certainly is. So you have an advantage the first 15 ish turns there. And I don't think it's a small advantage.
Yes you can outfatigue them early on with crap troops like markata. But than again why would anyone actually send a lone Adon to his death like that?
Most if not all of the early game where you don't have access to construction is just expansion, and once you actually have to face someone you will probably have some gear to forge and level the encumbrance.

And you know spells have a range problem. All that sounds good in theory but when you place the Adon in the back with self buffs and waiting 5 times the spells are not gonna hit him. Or at least not unless you get sneaky and place your troops on guard commander or something. But I'm not stating that Adons are invinsible, but OP, and much better than Jarls, Fomo Kings, Kohen Gadols and Oni Kings. And I doubt you'd disagree with me here either.

And like I said, Kohen Gadols are not as nasty simply cause you can't use them early on like Adons.
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