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Old April 10th, 2012, 08:48 PM

rdonj rdonj is offline
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Default Re: Conceptual Balance Mod v1.92

Quote:
Originally Posted by Shangrila00 View Post
Quote:
Originally Posted by Executor View Post
Justification? It's a personal matter so I doubt I need to justify myself. I find teleporting/returning more reliable than having a commander stuck.
Wait what? That makes no more sense that your claim about year 1 geared and buffed Adons. Are you casting Ritual of Return on your Adons so they fly back home every time they take a hit? Or scripting returning round 5, so they only fight 3 rounds (or 2, or none depending on your buffs). What exactly is that supposed to achieve? How exactly would an astral Adon be able to both fight, and not be stuck whereever it teleported same as a cloud trapezer?
This one is easy, actually. Your astral adon enjoys having returning available in a couple of circumstances. For example, that makes it impossible to teleport anything in to kill it as it will just vanish in a puff of smoke when you try. Then next turn it can teleport into another province. It makes it a lot harder for your adon to get stranded and unavailable if you need it somewhere else as well.
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