Re: UnitGen - Random nations with procedural sprites!
I have a small bug report and a suggestion.
Firstly, in the last 2 days i created a lot of nations and played them for 2 or 3 turns. About 30 or so.
I had many occasions, where units had the sprite of holding a flail, but they were actually equipped with a mace. You might check that, im pretty sure there is art mixup there.
I have to say something about balance yet again. I suppose all these nations are made with middle era in mind. However, i found that there is really strong bias towards heavy protection in the nations made. Out of 30 nations, i would say about 20 had protection 14+, many even protection 16+. Many nations felt like you were playing Ulm. I didnt matter if i got lizards, hoburgs or humans, heavy protection nations were certainly favoured among nation creation. I believe you might want to check that, maybe lower the bance chance for heavy armor and stuff. Nations similar to Miclan (i.e. low protection in general or sacred heavy) nations seem to be impossible atm, maybe you can add a modifier which grants + sacreds or disabled heavy armor to increase variance.
In addition to the different mounts, i would love if you would add the tien chi tiger or miclan jaguar as base mount arts. Maybe even add pegasus or griffin knight wings as a sprite so there can be flying boards, lizards, tigers. That would be awesome.
Regarding sacred creation, i got a bunch of nations that got a sacred with crossbow and heavy melee weapon, which is rather unfortunate. Maybe decrease the chance for that. Ranged and dagger or melee and jav or poision pipes is fine, but many times i got stuff like long spear and crossbow or enchanted mace and arbalest, which seems unlikely and less useful.
Lastly, one thing in particular i did not like is how ranged stock units are created. Several times i got crossbow or arbalest infantry, of course with 2 variations, normal and heavy. In these cases, the heavy variants had heavy armor (obviously) and ressource cost went from ~ 15 to 25/30. I think this is rather useless. I never found myself in the situation where i wanted to buy heavy armor ranged infantry especially considering the increased ressource cost. I think you should definitly disable the routine that automaticly creates a heavy armor variant, at least for xbow/arbalest shooters.
Im so looking forward to further tinkering with unitgen and hope for updates and more features. Thanks for including the sprite-zoom in spritegen.
edit: lastly, would it be possible to create a logfile with each nations created ? I would like to the reason for nation creation, i.e. the exact rolls that resulted in certain units being created.
Last edited by Ragnarok-X; April 11th, 2012 at 05:59 AM..
Reason: edit
|