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Originally Posted by Ragnarok-X
I have a small bug report and a suggestion.
Firstly, in the last 2 days i created a lot of nations and played them for 2 or 3 turns. About 30 or so.
I had many occasions, where units had the sprite of holding a flail, but they were actually equipped with a mace. You might check that, im pretty sure there is art mixup there.
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I need the races of these units to look at it. There's no way it can happen on all races since Tengu and Hoburgs don't even get flails and Abysians have a different sprite for it than the other nations.
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I have to say something about balance yet again. I suppose all these nations are made with middle era in mind. However, i found that there is really strong bias towards heavy protection in the nations made. Out of 30 nations, i would say about 20 had protection 14+, many even protection 16+. Many nations felt like you were playing Ulm. I didnt matter if i got lizards, hoburgs or humans, heavy protection nations were certainly favoured among nation creation. I believe you might want to check that, maybe lower the bance chance for heavy armor and stuff. Nations similar to Miclan (i.e. low protection in general or sacred heavy) nations seem to be impossible atm, maybe you can add a modifier which grants + sacreds or disabled heavy armor to increase variance.
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It can be tweaked pretty easily. I'll also probably need to look into nation tag generation since some nations did at some point occasionally get tagged "primitive" and those nations generally were in leather and some ring mail.
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In addition to the different mounts, i would love if you would add the tien chi tiger or miclan jaguar as base mount arts. Maybe even add pegasus or griffin knight wings as a sprite so there can be flying boards, lizards, tigers. That would be awesome.
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Flying whatevers is actually a pretty neat idea and can definitely be implemented. Mounts (and helmets, weapons and shields) are very easy to add in general, but my policy is that I don't really take requests on graphics as the whole program is designed so that pretty much anyone can define new stuff in so I don't have to do all the graphics (that said like 95%+ are made by me currently and the rest is by kianduatha)
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Regarding sacred creation, i got a bunch of nations that got a sacred with crossbow and heavy melee weapon, which is rather unfortunate. Maybe decrease the chance for that. Ranged and dagger or melee and jav or poision pipes is fine, but many times i got stuff like long spear and crossbow or enchanted mace and arbalest, which seems unlikely and less useful.
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Not all sacreds need to be useful, but I do agree that at the very least the primarily ranged sacreds should have a reduced chance of getting a magical melee weapon.
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Lastly, one thing in particular i did not like is how ranged stock units are created. Several times i got crossbow or arbalest infantry, of course with 2 variations, normal and heavy. In these cases, the heavy variants had heavy armor (obviously) and ressource cost went from ~ 15 to 25/30. I think this is rather useless. I never found myself in the situation where i wanted to buy heavy armor ranged infantry especially considering the increased ressource cost. I think you should definitly disable the routine that automaticly creates a heavy armor variant, at least for xbow/arbalest shooters.
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Take a look at base game ranged units. Yes, the only units people tend to use are the lightest ones possible, but there still are plenty of needlessly heavy crossbowmen (as an extreme, Agarthan full chain crossbowmen, but nations like MA Ulm get a fairly heavy crossbowman already). Not all the units need to be useful, which is the case in all categories. That said the heavy armor on ranged might be too common right now, so it could probably get some weighing towards lighter armor (this is also something absolutely anyone can do)
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edit: lastly, would it be possible to create a logfile with each nations created ? I would like to the reason for nation creation, i.e. the exact rolls that resulted in certain units being created.
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I'll take that to mind for if/when I bother to rewrite some systems to be more user accessible.