Re: Conquest of Elysium 3 dev log
Yes if anyone has actual requests for the devs please add them to the wishlists on the official forum at Desura.com
You will note that so far the devs do still reply there.
Most of the spawns can be controlled by taking control of the generator tiles (brigand camps, graveyards). It is mostly the wildlife that people complain about still. There is one mod already for CoE3 which makes the Deer less of a problem, and can be used as a template for doing the same for other spawns that a player finds irritating. Also I understand that Edi is working on a mod to at least make all of the wild animals less wild.
A map scenario could add an immobile commander for nations that dont have one altho that tends to only be a problem for the lower AI levels which would seem to fit that they are lower AI levels. The new modding commands might also if someone wants to play with them after the patch. At the least, it would allow players to test the theory and see if they like the result.
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