View Single Post
  #69  
Old April 13th, 2012, 01:28 PM

kianduatha kianduatha is offline
Second Lieutenant
 
Join Date: Jun 2009
Posts: 403
Thanks: 15
Thanked 28 Times in 21 Posts
kianduatha is on a distinguished road
Default Re: UnitGen - Random nations with procedural sprites!

Quote:
Originally Posted by Ragnarok-X View Post
Thanks for the update.
Regarding #skipchance, thanks for letting me know. However, i dont plan on using it anytime soon since i actually had to create 4 batches of 10 nations until the tiger showed up. If at all, i need a way to increase the spawn.
I asumme i can set the tiger to "animal tiger" and use "preferredmount tiger" in the nation files, or do new pref-mounts dont work, i.e. is it hardcoded for serpent, horse, boar and stuff ?

Regarding min/max protection, am i right in assuming its referring to the base units prot values ? i.e. using only maxprot 15 will force the game to ONLY spawn this mount if the mounted unit has a prot no higher than 15 ?
If so, what will it do if the mounted unit has a prot outside the mounts specified value ?

Lastly, can you elaborate on the "naked unit" thingy again ? What exactly is wrong with it ? Do you mean the units price is too low and i need to add a certain to the mount ?

Then, what is your stance on secondshape ?
Horse units, when killed, dont spawn the horse. Lizards and snakes however create the animal unit once the rider is killed.
How do YOU want it to be with tigers, jaguars, wyvern (and im going to add bears and nightmares later) ? Should they have a secondshape on death or not ?


Can you be found in IRC or some messenger more regulary than on this forum ?
Can you release a new version of spritegen with the fixed wyvern bug so i can continue adding things on a updated version ?
Elmokki can be found most of the time on IRC, the standard gamesurge #dominions channel.

I am fairly confident that whatever you prefer in terms of hte secondshape will be fine; if it turns out to be unbalanceable it'll be changed.

Naked/very lightly armored units get up to a 30% price decrease automatically because that rough idea is also present in baseline dom3. Light cav therefore automatically costs less than heavy cav and so on.

Max/minprot are there so you can say that naked people shouldn't be riding heavily barded horses--currently horse cav is split up into light cav(unarmored horses) medium(like light cataphracts etc) and heavy, each with even their own equipment sets(to prevent 'naked guy with a lance' etc. Protection values generally conform to the actual protection, i.e. after base prot and armor have been taken into account.
Reply With Quote