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It's definitely not experience because I've had the same unit do all of the above.
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Are you sure? If I understand correctly a virtual "dice" is rolled every time before the unit shoots. If the crew experience is low they can
sometimes fire all their weapons or just one or two, depending on that "dice" roll outcome.
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I suspected as much. However, in WAW I liked getting unstuck as opposed to fixing combat immobilization. Having gotten stuck myself (car not AFV) I know it can be made unstuck within the timeframe of a scenario.
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Compromise is the key word here.
In SPWAW I remember sometimes having a truck get mobile again after a couple of turns from soft sand. That seemed logical and plausible. However I also remember shot up tanks magicaly fixing their broken tracks / engines and continuing the fight. Or heavy tanks like a 60 ton Tiger getting unstuck from a swamp by itself after a couple of turns...
The game engine had no way to tell if the vehicle was a light truck or a 60 ton tank. And it had no way to tell if the vehicle had been imobilized by enemy fire or driving in soft ground.
I can imagine a car getting so badly stuck that it can not be moved for the duration of the battle. However I can not imagine a 60 ton tank getting unstuck from a swamp or fixing it's broken tracks in a battle.
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Actually I had done this and set the value to 4 (1.25 secs). Are higher values allowed?
Some messages are quite long others are short. How big a deal would it be to make hang time variable depending on message length? Long messages would hang longer than short ones.
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Text speed is also affected by the Graphics Delay setting in the Game Options window. If you increase the value the text should also stay longer.