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I suspected as much. However, in WAW I liked getting unstuck as opposed to fixing combat immobilization. Having gotten stuck myself (car not AFV) I know it can be made unstuck within the timeframe of a scenario.
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Compromise is the key word here.
In SPWAW I remember sometimes having a truck get mobile again after a couple of turns from soft sand. That seemed logical and plausible. However I also remember shot up tanks magicaly fixing their broken tracks / engines and continuing the fight. Or heavy tanks like a 60 ton Tiger getting unstuck from a swamp by itself after a couple of turns...
The game engine had no way to tell if the vehicle was a light truck or a 60 ton tank. And it had no way to tell if the vehicle had been imobilized by enemy fire or driving in soft ground.
I can imagine a car getting so badly stuck that it can not be moved for the duration of the battle. However I can not imagine a 60 ton tank getting unstuck from a swamp or fixing it's broken tracks in a battle.
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Bravo,i couldn't put better myself.
The game code is not intuitive,it can't decide wheter it's just stuck or tracks thrown,tires shot out ect.
It considers every immobolize, a total speed kill for the duration of the battle.
It's good this way i think,once you get used to it
