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Old April 14th, 2012, 12:02 AM

Immaculate Immaculate is offline
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Default Turn One Arcosephalae

Arcosephalae
Turn One: Sweet Dreams

Click the turn name. Even the Eurythmics love Arcosephalae. And it shouldn’t matter if Annie Lennox looks like that- “I travel the World and the Seven Seas. Everybody’s looking for something.”


Anyway, it’s a little early to post my first turn- we are only on turn 18 in the game but I don’t feel I am giving too much away and I have time to post tonight and less over the next few days so I thought I would get right to it.

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Here’s the nation description. I think generally they are not usually thought of as an early game power. Their mystics allow for excellent communion evocations however and so, in my opinion, they begin to come into their own once you can field communions and you get some command over evocation magic. Their militaries are not generally considered very good or anything. The myrmidons are really slow and require a ton of resources. I won’t be using many- mostly because they are slow. Another unit they mention are the Pegasus riders and these aren’t bad at all- with both 16+ defense and 16+ protection. I was in a game recently where the arcospehalae player took an earth 9, astral 9 bless and his Pegasus riders were totally bad-a$$. I won’t be doing that however.

The philosophers are interesting (see screenshot below). They cost 50 gold and generate 5 base research plus 1 point per point of sloth. That translates to very efficient research. They are, however, old. The oreids are awesome and I will get to them when I start fielding them.

The last and perhaps most important thing to mention is that we are led by an awesome song from the 80s, “White Wedding” by Billy Idol. If you haven’t applied yourself to rediscovering the beauty that is Billy Idol, than you are missing out. You can’t listen to it seriously- you have to adopt a sort of facetious good-naturednes but if you do that, you will surely enjoy them.

Click the link.

“White Wedding” has a number of titles, each more grandiose than the last. Beyond that, I will share no more at this juncture. So for now, lets move on.

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For those of you who are familiar with the map “Shadowshore”, I am starting in the bottom left hand corner. Which means no real resource-heavy provinces around me None of the neighboring provinces are mountains or forest. At this point I am really praying for iron mines or something near to my capital.

You can see that I had my starting commander do some patrolling while I jack up taxes a bit. Additionally I set my scout to be a Prophet of “White Wedding”. His will be the job of sharing the ‘good news’ of 80s rock with everyone.

What else can you see in this screenshot? Right. The scales. As you can see I took lots of order (money, less events), sloth (less money, much less resources), misfortune (offset hopefully by the order scales) and magic (faster research).

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I recruit a bunch of slingers to augment my starting army. Slingers suck but they are cheap and don’t cost much resources so its pretty much the only thing I can hire.

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More interestingly, here is the commander I hired this turn. With sloth scales and magic 1, he produces 9 research point per turn for only 50 gold. Many will get diseased and die in the first winter but it will give me a strong early research. I have to be sure to capitalize on it though because other researchers (mystics) would last longer and be able to forge and cast spells.

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Lastly, I had some money left over (because philosophers are so cheap) so I put a bid down for some mercenaries.

At this point i don't have any strong strategic plans. Its a pretty standard opening i think.

Anyway, that’s the first turn. Cheer for Arco!

Last edited by Immaculate; April 14th, 2012 at 12:08 AM.. Reason: Turn One Arcosephalae
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