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Old April 15th, 2012, 07:48 PM
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Default Re: Another Question

Quote:
Originally Posted by Warmonger View Post
Thank you all for the explanation. It makes eminent sense but makes me wonder whether there's an error in the algorithm that generates outlandishly high values. I've been playing early war scenarios where armor values are less than four and to get a value of 32 it seems like the shell would have to hit the edge of the plate and try to go along the plate. I haven't paid attention to the angle because I didn't know what it meant. I will note it in future to see if it makes sense. The larger the angle, the larger the resultant armor value should be if I understood this explanation.

For 4cm armour to get a 32cm value would require a hit between 82 and 83deg. There's an armour angle calculator in the main WinSPWW2 folder.


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