Re: Suppression
There are quite a number of variables built into the code to ensure that if A then B happens you NO NOT always get C. Since no save game was provided there is no way to tell why what has happened occurred the way it did or what the exact circumstances were but it does not surprise me that a unit could be caught flat footed and immediately shut down with a suppression of 99 or that another unit could be prepared for fire and only endure a bit of suppression. I can tell you a unit could get 99 points of suppression after one shot but it's very very rare and in the active game I am playing now in the midst of a heavy battle none of my troops are at 99
Also, these are two hand picked examples. Do we assume then that your game involved more than just these two specific incidents or are you hand picking extreme examples to make some kind of point ?
Would you prefer a game where one shot = 1 point of suppression every time and 14 shots = 14 points of suppression ?
A few questions........
After the rally phase what was the suppression of the unit that had 99 the turn before ?
What was the leaders infantry command rating for the unit that went right to 99 and the one that went up only 1 after 14 shots ?
What was the circumstances of the 99 ? Did the shots come from point blank range or no ? Was it a HMG bust or rifle fire ? There's more that needs to be known that just "took one shot and fell back"
A unit gets "fired at by six units for a total of 14 shots"... how many hit ? What range were they fired from ? It seems obvious to me that this unit did not endure very accurate fire which is why it had little effect.
Lot's of questions better answered with a save game.
And YES, as in "the real world" a unit's suppression in the game is also "largely determined by the volume and accuracy of enemy fire" and experience IS factored into the equation so that experienced troops fair better than inexperienced ones but experienced troops can still sometimes break easily.. in real life and in the game
Don
Last edited by DRG; April 16th, 2012 at 03:49 PM..
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