Re: UnitGen - Random nations with procedural sprites!
A few of questions:
1) How do I tweak it to get it to only generate nations for a particular race? I tried two things:
- setting the #basechance values in races.txt to 0.0 for nation's I didn't want (and either leaving the #basechance value for the nation I want as-is, or also increasing it to 1.0).
- removing all nations I don't want from the races.txt file, leaving only the one I want
Neither of these worked - both resulted in the game hanging in the "generating nations" step. Help! :-)
2) Are there any command line switches?
3) Is there any chance of getting a look at the source, to satisfy my curiousity about what you are doing and how you are doing it? How about if I beg?
|