Quote:
Originally Posted by DRG
Also, these are two hand picked examples. Do we assume then that your game involved more than just these two specific incidents or are you hand picking extreme examples to make some kind of point ?
Would you prefer a game where one shot = 1 point of suppression every time and 14 shots = 14 points of suppression ?
A few questions........
After the rally phase what was the suppression of the unit that had 99 the turn before ?
What was the leaders infantry command rating for the unit that went right to 99 and the one that went up only 1 after 14 shots ?
What was the circumstances of the 99 ? Did the shots come from point blank range or no ? Was it a HMG bust or rifle fire ? There's more that needs to be known that just "took one shot and fell back"
A unit gets "fired at by six units for a total of 14 shots"... how many hit ? What range were they fired from ? It seems obvious to me that this unit did not endure very accurate fire which is why it had little effect.
Lot's of questions better answered with a save game.
And YES, as in "the real world" a unit's suppression in the game is also "largely determined by the volume and accuracy of enemy fire" and experience IS factored into the equation so that experienced troops fair better than inexperienced ones but experienced troops can still sometimes break easily.. in real life and in the game
Don
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Thanks for your response. There are two possible approaches to handling suppression in my opinion - make the base result determined by volume and accuracy of fire adjusted by experience with a randomizer to adjust results to make them better or worse than the strictly calculated results; or make the base result random adjusted by volume and accuracy of fire and experience.
I picked the two extreme examples because they seemed to indicate that the results were basically random. To answer your questions:
"After the rally phase what was the suppression of the unit that had 99 the turn before ? " I believe it was in the 40's because the unit continued to rout.
"What was the leaders infantry command rating for the unit that went right to 99 and the one that went up only 1 after 14 shots ?" Don't know, didn't look.
"What was the circumstances of the 99 ? Did the shots come from point blank range or no ? Was it a HMG bust or rifle fire ? There's more that needs to be known that just 'took one shot and fell back'" The shot was rifle fire from either 3 or 4 hexes and caused a hit.
"A unit gets 'fired at by six units for a total of 14 shots'... how many hit ? What range were they fired from ? It seems obvious to me that this unit did not endure very accurate fire which is why it had little effect." No hits. Fire was rifle and LMG from ranges between 3 and 8 hexes.
"Lot's of questions better answered with a save game." I encountered these things when I was first learning the game and didn't know about the Forum or support. Now that I do, I will be sure to do a save whenever anything real odd happens.