NO... suppression is NOT determined strictly by random factors. Did I not say as much in post #2 ?
It involves your units experience, morale, the leadership qualities of the officer or NCO in change along with the distance the shots came because point blank fire has higher effects and it involves the speed the unit was moving when attacked and how many times it's been rallied. ALL that and more goes into calculation suppression and on top of that we introduce random factors to ensure the game does not become predictable. However, if all you do is judge the game by extraordinary examples that creates an skewed view of the game and how it works and next thing we know we are being asked if "suppression is determined strictly by random factors " but YES, if you play the game long enough you will see things like units taking more suppression than normal with fewer shots that normal and THAT'S NORMAL -------the random factors are there so the game isn't ...." OK he shot at me three times and hit once so I get 8 points of suppression"...... so YES, you may even see a case where "1000 rounds are fired at a unit in a hex the results might be the same as if 10 rounds were fired" even though this is a gross exaggeration of what happens in the game because 99 is the max you can suppress and after that nothing accumulates.
I guess my problem here is I cannot understand why you cannot understand why the game needs to occasionally give unpredictable results but it would seem in this case that others might have a better chance at explaining this but I will ask this..... was WaW really THAT predictable when it came to combat results ?
Don
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