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Old April 18th, 2012, 04:34 AM

LDiCesare LDiCesare is offline
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Default Pangaea turn 2


TURN 2:

Looks like renaming is on after all...
Only 6 prophets. All scouts except a Marverni chieftain.
I get a 200 gold lucky event.
Score graphs are on. Damn. That sucks. I don't like graphs on because it makes it easy to gang up on the fool who expanded like crazy early-game. On the other hand, it makes it easier to get people to strike those who attack you, as the graphs show clearly what's happening. Knowing that graphs are on, rushes are a bad idea unless you're really sure of killing your opponent by turn 15 or 20 at most.
So what do the graphs say?

R'lyeh started expanding. Helheim has a money problem. I have a money problem too, but that's just my scales.
Caelum and I are the only ones to do research. I guess everyone else is asleep or imprisoned, except likely R'lyeh.
The dominion scores are somewhat like expected: R'lyeh strong( awake, likely 10 since it's underwater and needs it to survive). I come second, then Arco and Caelum, then Fomoria and Abysia. Helheim is at the bottom and didn't increase. Wtf happened to them?
I got the biggest army! Yes, like it's going to be that way all game if I can get maenads. Not that it matters much.

So here's a maenad. She's beautiful. A naked madwoman who wants to kill you with her nails. She appears wherever Pans go. After the battle, most of the time. This makes the Pans' natural stealth rather awkward. They try to remain unseen but naked women pop out of the woods wherever they go, so Pans suck at scouting others provinces as they are easily spotted.
Looks like Abysia tried an attack with someone and failed (HoF). Marverni also has a lots of experience.
I use my gold to recruit a Pan, and get some longbow-cenraurs to get along with since I have some archer neighbours.
I send my starting army north. There are some deer tribe there, who are usually weak, but they have some archers so I can lose the battle. But my dominion is positive there. Unfortunately, it's not in the southern province.
My pretender goes in the marsh northwest, instructed to cast some frighten and then close to melee. He doesn't face archers, and should be able to find some D site in the marsh with a bit of luck. Plus he's immortal.
The map is rather uninteresting at this point so I don't think it's worth posting it with just indies all around. I'll post nicer maps later with intelligence about everybody's provinces and a complete map (which is off by 1 province at worst) by turn 22.
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