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Old April 18th, 2012, 11:42 AM
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Default Re: Multi-Player After Action Report (Turn 1 Reports Trickling In)



R'lyeh - Turn 3

Turn 3 starts off with a nice event:



Where is turn 2? I seem to have mislaid it -- or have been made to mislay it... What happened that the aboleths do not want us to know? Are we, perhaps, better off not knowing, lest the terrible truth crush our puny intellects in its inhuman vastness?

Let's go with that.

Anyway, 400 extra gold, sweet.

Yöt-Webbogoth successfully conquered his first province, it had Amber Clan tritons. Here we see him taking on his second. This one is defended by unexceptional triton militia:



The tritons rush up to him gamely enough, but then only a few can bring themselves to actually move into the reach of the kraken's arms. At the last moment, the triton warriors freeze time and time again. Meanwhile, the kraken spews clouds of poisonous ink at them.



The Ancient Kraken comes with a fear aura out of the box -- this reduces the morale of units close by. I took a dominion strength of 10, which is where the awe comes from. Awe makes it necessary to pass a morale check before attacking every round. Nice synergy there.

The kraken isn't immune to its own poison clouds, by the way, although it does have a 50% resistance. Together with its massive HP, its not much of a problem.

Unlike the wyrm, it doesn't regenerate, but recuperation does a good job of removing any afflictions it does pick up.

Meanwhile in R'lyeh, I get lucky recruiting a mage: A nature pick, just the one I wanted.



This little guy will get to site searching in Yöt-Webbogoth's wake (behind a slave priest I think I recruited the turn before). I'm hoping for a kelp fortress site. In vanilla, there tend to be a lot of those. CBM I think made them a lot less common.

Interjection from an older, wiser jotwebe: "Yes, they had their rarity set to 1, whatever that means exactly. CBM adds another nature site, the Kelp Grove, that needs N2 to find. This little dude will walk (or swim) right past them."

Still a good outcome. The other possibilities (EWS) I can also get on aboleths.

For now, I recruit another one that will go in the other direction, and finalize the expansion army. I think I recruited all slave trolls last turn.



The lobo guards are there to stiffen the starting troops, which have been diligently patrolling the whole time.

Why have I recruited 60 gold gibodais over the cheaper 40 gold giboleths? They only cost upkeep like a 30 gold unit, since they're holy. And it's very unlikely they'll die during expansion, so they'll stick around quite a while.

Why didn't I recruit all gibodais, then? 'Cause I'm indecisive, I wanted critical mass for my mindblast battery and also wanted to get the show on the road.

That's it from R'lyeh -- ahead of the pack!
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