Quote:
Originally Posted by Calahan
People thinking it's 14 turns is what starts making them think gem gens are less powerful than they really are. (and if someone doesn't understand the Wish mechanics then once again their opinion on gem gens is instantly rendered meaningless)
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In the lands of the Turtle Gods, games don't officially start until everyone has Alt 9 researched and an S9 caster.
Lets be clear. 20 gems spent on turn 1. turn 2, you get 1 gem. Turn 21 you recoup your costs. Turn 22+ you make a profit.
Cost reduction items, boosters and specialised summons modify these cost accordingly. They do not modify them downward unless you are using the same cost recuction item exclusively for a significant amount of time.
Quote:
Originally Posted by Executor
BTW around turn 60 I'd say. The forging of 50 clams I mean.
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Sure thing. You can probably do better if you really applied yourself. All the players sit in the corner and have a race to see who can get to 50 clams first. Send me pictures.