Quote:
Originally Posted by Warmonger
Is there any place, or can someone tell me, 1) what the movement costs are of each terrain type, and 2) the defensive characteristics of each terrain type.
In a different thread it was mentioned that there are several densities of trees which affect sighting. Is there any way to identify the different densities?
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Here's an unofficial cover and movement
guide:
Keep in mind that some cover and movement is cumlative. For example, woods give additional cover over the ground type, and to move onto a slope hex (up only) will cost extra over the ground type.
As for tree density, there is no forumla, it's like real life, some trees are easier to see through than others, and depends on the visibility. Orchards can be distinguished from trees, offer the same cover as trees, but are much easier to see through than trees, I believe.
I'll attach it to this post so you can download it and print if you want.
Cross