Click the turn name! Its time to get to work! Down south! Awesome fluting in the trees at 1:01.
With my starting expansion party, I order an assault on the province I feel is probably the weakest. I need resources and this provinces has some of those at least and I feel its also least likely to cause my initial expansion party to be completely murderfied.
I script as shown. The forward heavy infantry units are under orders to withdraw to their commanders location. Hopefully this will cause the barbs to follow them. Meanwhile the slingers and peltasts will fire slings/javelins at the barb flanks. Then, if everything goes well, the central heavy infantry will meet the barb line just as the peltasts engage the flanks. We’ll see next turn if it works or not.
This turn I order the training of a few chariot archers and a philosopher.
Here is what the philosopher who is set to research looks like.
As mentioned, he gets a +3 to research for the three points of sloth, then another point for the magic scale. So yeah, he’s researching pretty fast for someone who only costs 50g. There are bad-sides to this equation of course; old-age, sloth scales, no magics… but it’s a good way to get a head-start on research and also save some money. I didn’t rename him because he’s not terribly important. Oreids will get renamed for sure though- so many good 80s songs to use…
All in all I think this is a pretty standard low sloth arco opening except maybe most sloth scale arcos would probably have an awake pretender to help their expansion. I do not unfortunately.