Quote:
Originally Posted by Warmonger
Quote:
Originally Posted by Mobhack
Looked at the save game.
As with most end-user saves it is post-event, so it is rather useless for debugging. Debugging wants a save prior to the event and a precise method of obtaining the post event result. In other words - it has to be repeatable.
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Unless you could foretell when a problem will occur to get a before save, one would have to do a save prior to every action. I understand problem, I was in software development for a long time.
But thanks for the info about micro smoke. Was the micro smoke code added about v3.5? That's when I first started noticing the phenomenon.
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The game auto saves to the first slot each turn unless you are playing PBEM in which case you probably have the previous turns saves.
On micro smoke its always been present try reading his answer it stated something along the lines of "been present since the first SP series"
Given the right conditions even small arms fire will adjust visibility due to it if you keep banging away.
On your question about taking cover quessing but seems pretty obvious.
Reasons the to hit chance doesnt change.
The unit failed to find cover or think of it as the firing unit was better than it & managed to maintain a lock on them. Finding cover normaly breaks the lock meaning the target has to be reaquired.
Try thinking of what the games trying to simulate & you will probably answer these questions yourself