Re: Change In Visibility
In this case if the trees in 50,25 were removed you would see a two to three hex wide swath of ground all the way to the road and if you added a different set of trees to that hex you wouldn't see anything beyond the trees in probably 99 cases in 100 but this set in that location on that map the game has allowed limited LOS and because the LOS isn't good enough to "light up" a solid line of hexes the game has given this because there is no way , from that angle, with the limitations of hexes, to "connect the dots". If the sighting unit was in hex 48,25 looking "east" a solid line of hexes would be visible as being in LOS but being in 49,24 looking at that angle that's all the game will give you BECAUSE the LOS though that set of trees is allowing a glimpse of terrain beyond them .
The bottom line is the hex grid is the limiting factor here. There is not enough LOS though the trees to justify anything but a single line of hexes visible from that position but there is no way to string together a single line of hexes with LOS from the viewing unit to the road without creating a crazy zig zag of hexes that go beyond the allowed LOS so it skips.
Don
|