Re: What Could Go Wrong (Newbie MA CBM1.92) [In Progress!]
i don't think we have to worry about giving anything away. it appears we are going to bludgeon eachother to death, which is going to allow the giants or fish men to win this one(and yes, i remmember this war was my idea-sorry austen)
actually, i have to deploy more forces to retake provinces due to your mechanical militia. so it has had some effect, especially considering the number of "retakes" with your heavy raiding.
those symbols are battlefield enchantments, i think. you are the one casting them!(and they are irritating!)
your sailing, along with stealth troops, makes it a nightmare to try to keep you out of the interior. you are using these two tactics in tandem very well. as you know, many of my commanders, troops, mages, raiders are in my interior instead of yours.
as far as your orders/scripting getting messed up, i think we've all had it happen. sometimes i catch it, sometime i don't. it is very easy to make the mistakes you are talking about.
you are right, first round might have been a draw. i had big plans for round one, and no respect for your capabilities, so when you pulled off what you did, i was surprised. but i guess it goes both ways.
as far as small armies vs small armies, much of my reasearch has been in battle magic, and of course, ulm's heavies are her best asset. so on even terms, i think you are right, it is a tough match up for vanheim. of course, vanheim's stealth and speed are very tough for me to counter. classic big strong fat guy vs quick little guy scenario here.
so i guess we see it much the same.
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