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Originally Posted by Cameronius
I was aware that the SU-85 was likely not present at Kursk. I used it anyway in the hope might provide more parity against the all powerful Tigers.
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They surely would've caused me some tank losses, had I not chosen them my primary targets the moment they appeared. Therefore I took more damage from the "next best gun" carried by the SU-76. Could SU-152 have had the same effect, perhaps with some added experience value?
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I was not aware of the lack of KV-1c's in favour of KV-1s. It is interesting but would not have factored into my design.
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This is again one thing I just strongly remember reading from various sources, but before making any changes I'd rely on actual sources or people like Don who check them more systematically.
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The game (and reality) highly favour the defensive posture and I find it's use in scenario design a very effective method of making the AI harder to beat.
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Yes, and honestly you couldn't have made the counter-attacks any bigger without making it ridiculous. While it's possible for a human player to use T-34s effectively against Tigers, the AI just can't do that on a relatively open terrain. Perhaps you could fiddle a bit with the timing and way-points of the counter-attacks, some well-placed smoke-screens, but I can't think of a single simple solution.
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It sounds like your experience with the campaign was what I expected from an experienced player. I am very glad you enjoyed it!
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As much as I like the game, IMO it should have more campaigns of approximately this scale. Takes enough effort to make decent separate scenarios, haven't even bothered to try making a small campaign yet...