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Old April 27th, 2012, 07:25 AM
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Default Re: Blood and Booze - (Running)

Quote:
Originally Posted by TigerBlood View Post
I have no Zmey counters and will likely get curbstomped before I can produce any effective counters. Marverni is going AI.
All the druids can cast gifts of heaven. ALL of them. This nation has 2 research targets. Summon earthpower (conj 3) and Gifts of heaven (evo 5). That make them kill basically everything.

(Getting thaum 1 for communions, and alt 1 for eagle eyes, and earth grip is a bonus. But you only need conj 1 to hold a SC rush (tangle vines) and your own troops can stop a lot of sacred rushes).

Evo 1 gives the star gazers star fires, (also for the S random gutauters. (AN damage, always nice). And the water random gutauters slime. evo 2 gives vine arrow, so you can use your nature gutauters for that. So early game you only need evo 1 or conj 1.

This is all year 2 stuff. Or year 3 if you have some bad luck.

And even in the late game, 2 gutuaters with pd can use tangle vines to hold fast a zmey. Or a druid can cast alt 2 earth meld to stop the zmeys. (so you need alt 2 or conj 1).

Thaum has soul slay, mind burn, paralyze etc. All castable with your druids.

So unless the only thing you researched is construction, enchantment or blood. You should have ways of stopping the zmey. And every zmey killed is a large F gem investment removed.

You really have none of this?

Zmeys have no way of getting quickness without mage support, so a mage casting holdspells inside a large block of infantry is going to stop the zmey. Heck you only need 2 gutauters. As you probably have an earth blessing. Put them both in a large block of pd, have one cast blessing, the other tangle vines, and keep spamming tangle vines until the zmey is dead. (beaten to death by the pd).
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