Quote:
Originally Posted by llamabeast
It is a design principle of dom3 (as opposed to dom2), and of CBM in turn, that diversification should in general not be trivial. This helps to maintain the thematic differences between nations.
A gem generator which required one gem type to produce another would undermine this design principle.
The same principle also explains the generally limited paths available to EDM summons.
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Seems like a good principal, but it doesn't really seem to be applied consistently. Why is it that diversity is hard, except for death nations? The only summon-able mages in the game with any diversity are all down death or have some death component.