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Old April 30th, 2012, 11:09 AM

Torgon Torgon is offline
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Default Re: Conceptual Balance Mod v1.92

Quote:
Originally Posted by bbz View Post
The way it is at the moment: you are not strong in astral but you have strong earth what can you do instead of mind hunt - Earth attack ,sure it takes 5E gems and its less cost effective than mind hunt but to compensate, on the field of battle you get army of lead/gold weapons of sharpness pertrify and loads of other nice buffs.
And I think this is good design principal. I'm just saying that I think it should be extended.

What you are saying is exactly right. Sure earth doesn't have mind hunt, but it does have an assassination spell. Its not as efficient, has different counters than mind hunt, etc. But it does have some way of remotely attacking commanders. If you really need to assassinate someone you have the option within earth. Most of the paths, and thus most of the nations have some way of pulling a remote assassination off. They all do it differently, with different strengths and weaknesses, but they all have the option.

All paths have thugs in some way, shape, or form. Some are better than others, some are more efficient than others. But they exist in each national path.

Most of the paths now have SC in some form. EDM makes a good effort at given all of the paths some sort of SC or equivalent, and does a great job of it. Once again, they're all different, with different role and that's great.

All paths can throw out evocs in some way. Sure, fire and air do it better and differently than water or nature. But Water and nature, if the the need arises, have options for throwing out battlefield damage. One thing CBM has explicitly tried to do is bump up nature in this regard.

All paths have troop summons of some sort. Some are better than others, some more efficient than others. But every path has some way to summon up stuff that hits things with swords, teeth, or other. It seems like one thing CBM has tried to do is to enhance the parity on this factor.

Then we come to summons with magical diversity. Which I'll argue is just as important as the other dimensions I've listed above. Not so that everyone can just beeline for the best of the best, but for key forgings, a few key spells, etc. If you want to use a summons to diversity magically you only have death. Its not that death does it better than the other paths, its not that death does it more efficiently, or that death does it differently in some way. Its that death is the only path that has the option. Giving a little magic diversity to other paths isn't going to turn Caelum into a fire nation, or Tir into an astral nation. It would simply give them the option for a little diversity without having to conjure up mages from beyond the grave.

Last edited by Torgon; April 30th, 2012 at 11:25 AM..
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