Re: Ship Design Questions
"1) do CM's fire only every other turn? If you have 4 on a ship - do they all fire at once or alternate?"
They fire every THIRD turn. Any weapon that is in-range and reloaded will fire; most of the time the CSMs will fire together.
"2) if they fire every other turn - then it seems wise to have some direct fire weps mixed in with the CM's. Yes?"
Not if you're using max range; your ships will linger in range of your (and the target's) direct-fire weapon, making the CSM's greater range useless.
"3) if given the choice - do you max out your DF weps or armor? If armor - what's the minimum DF wep(s) you install? Ditto for CM's."
Depends on the target. CSMs you want a lot of; generally two CSMs per enemy PDC.
"4) how about PDF's. How many or minimum do you install?"
One or two against most opponents, then bring in dedicated point-defense ships if needed.
"5) at basic tech lvl for each - do you install all available sensors (3)?"
No! You only need one sensor type to detect a ship in the unmodded game.
"6) once at contra-terrene+ with the extra movement point(s) - do you ever sacrifice an engine for extra armor or ...?"
No.
"7) do all DF/CM ships make sense?"
Yes.
"8) how about an all sensor/contra-sensor ship?" Yes, though the sensors are small enough I prefer to just drop a weapon to install it.
9") how about a picket ship with LR sensor and PDF's?"
Not all that useful.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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