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Old April 30th, 2012, 07:16 PM

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Default Re: Conceptual Balance Mod v1.92

Quote:
An idea that had occurred to me was to try a game where magic site frequency was set very low and compensate for that by a series of gem generating national summons such that your gem income would largely match your national paths. Such settings would emphasize playing within a nation's theme without putting you at a disadvantage by doing so.
I was considering a game where there were 7 free or almost free remote commander summon spells, one for each gem type. The resulting commander would produce a gem of the appropriate type. A house rule would limit players to one such commander per province. However there would be 0% site frequency, or at least very low.

The effect: Each player could choose their own gem income, with the limitation that their total gem income would equal their number of provinces. Completely removes some of the main reasons to diversify and allows highly specialised nations. I reckon it might be fun.
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