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Old May 2nd, 2012, 09:57 AM
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Default Re: Conceptual Balance Mod v1.92

Quote:
Originally Posted by llamabeast View Post
It does make sense, *although* actually it turns out that blood hunting income is related to site frequency (clever Illwinter!). So actually probably blood nations would do unusually badly if the site frequency was set very low. That could be compensated for by making a blood slave-generating special commander as well.
While it is certainly true the different ages get different amount of blood slaves. I was never able to determine how much the site settings influenced blood hunting.

So while there are effects, how much it is effected is not known. (Setting the settings to 75% does not increase the amount of blood slaves by a huge amount, and iirc it also doesn't increase the chance of finding slaves, but I might be wrong there).
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