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Old May 2nd, 2012, 05:12 PM
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Default Re: Computer player - attacks/counterattacks. How it works ?

Quote:
Originally Posted by EpoletovSPR View Post
I played for South Africa, the computer for Angola.
I grasped VH, but the computer didn't counterattack.

It would be more interesting, if the Angola armies counterattacked, but they sit in trench, were passive.
Well then - what reaction turn had you set for the defending AI then?. If you want an early counter attack then you had best set that to a low number, at least for some platoons you want to step off early. I forget the "magic number" for hold in place forever - 99 or 98? - it is in the GG somewhere in the section on reaction turns. You likely do not want that, except for e.g. ammo trucks parked by some AI arty.

Otherwise they will wait till the default, and so not start counter attacks till the last half of the game (Random test each turn for go/no go if a hex is held by the other side). Did you wait till half way through the game or later, or were you expecting an immediate counter attack on say turn 6? - if you want that, then set the reaction turn to a very small number as mentioned above. Simples.

A reaction turn of 0 can have them attacking even before you take a hex, if they see something that they decide is a target.

Andy
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