Re: Conceptual Balance Mod v1.92
Admiral, I am not saying that we should remove them. Read again. I *am* saying we should move them to a separate spell that is priced differently than the current spell. Because the current spell gives hugely different outcomes depending on witch nation is casting it and is thus making the spell hard to balance.
And Torgon, its not only the extra morale that is powerful, although it helps. They have boosted almost every stat except MR. The main thing is that they have gotten 1 size larger and that they are tramplers. So they are prot 20 size 3, sacred tramplers for a nation with a national haste spell, that cost 0.44 E gems a piece.
And weather or not these things actually dominates games is irrelevant because I dont think most Marverni players are even aware of it. The spell does not show up as changed in the list unless you cast it. I did not even know of it before Torgon told me truth to be told.
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