Quote:
Originally Posted by legowarrior
Quote:
Originally Posted by Soyweiser
Quote:
Originally Posted by legowarrior
Besides, what is the point to a minister of Magic when you can't even do any research with him?
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As in build him a place without a lab. Come on guys, connect the dots.
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Er...but the ministers can still walk to a lab. Hence Soy's comment that "it might take 2 turns to start researching". There's a short-term loss of efficiency, but that's very different than "can't even do any research".
Also, some further explication scales- Although you have a great research in the minister of magic, you still want magic scales. Magic 1 gives them a +20% increase in research. Not as dramatic as the +33% increase for, say, mictlan priests or yogis, but still very worthwhile for 40 points.
That said, geomancers are very good, maybe my favorite cheap mages, and you'll definitely want to recruit a lot, but being able to build researchers without a lab is a huge deal early on. 2 less labs is an extra castle, with no drag on your research. And it's because you'll have extra castles that you dont need production (I usually take sloth 1).