Quote:
Originally Posted by Bat/man
Forging: Your oracles can forge water bracelets, wave breakers.
Casting: The water path is more useful, underwater than above (generally)
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Forging, water bracelets don't add anything underwater. You want these even without water on the map. And sure wave breakers help. But those are the only ones.
And sure summon water power is nice, but you miss the really offensive spells underwater with water (or with any path really). Personally I don't think the water path is that useful underwater.
Still, I don't see why you would recruit more of the water mages to go underwater. A couple is more than enough. Let your troops do the water fighting. Keep the oracles in the labs. And get more death/fire oracles. They are more useful in combat.