Quote:
Originally Posted by Bluemage142
This really isn't a big turn, because a fort is EXPENSIVE. I make 661 gold a turn now. The cheapest forts cost 800, and I've seen some cost 1200. That's two turns of NOTHING else- no recruitment, no upkeep- NOTHING. Luckily, most all of Marv's forts (each nation has a few different types of fort, each built in different terrain types) are 800-gold cheapos. Figure that my 661 income is actually 544, after unit upkeep. 544, plus the 331 I have now, is 875. I can start fort construction next turn, and that makes this one worth it.
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With some spare troops, and a indie commander you can easily overtax. Gets the first castle so much sooner. Works great with growth. (Which you have

).