Thread: MBT's
View Single Post
  #222  
Old May 21st, 2012, 06:49 AM
gingertanker's Avatar

gingertanker gingertanker is offline
Corporal
 
Join Date: Dec 2008
Location: Israel
Posts: 187
Thanks: 51
Thanked 98 Times in 67 Posts
gingertanker is on a distinguished road
Default Re: MBT's

what weapons slots need be taken? the weapons that do not fit in the slots are the 0.5 M2HB and the 60mm mortar. The mortar is nearly useless for SPMBT use, the way it is used by tank crews is irrelevant in the game. the 0.5(12.7mm) was originally placed on the Merks for training, but later was found to be usefull for operations in urban terrain such as gaza. in a realy war, even a small scale one like lebanon, the 0.5 is usually removed or at least not used.Winspmbt is not a tank simulator, and there are many weapons used by the tank crew its simply cannot simulate with only 4 slots. other than the 12.7mm and the 60mm, dont forget that we also use handgrenades at short ranges, white phosphurs smoke grenades to attack close range infantry, and even our personal rifles if needed, fired from the commanders hatch. This is not improvisation, i am talking about drills by the book. the game cannot simulate all this.

actually as merkava commander the stranest thing for me is that in the game, a tank cannot run over infantry. cant tell you how many times i was thinking to my self that a pesky inf unit in the same hex as one of my tanks would have simply been run over and pivoted to death in real life.this is also a drill in the idf, which the game cannot simulate.
Reply With Quote