View Single Post
  #24  
Old May 25th, 2012, 03:11 PM

Valerius Valerius is offline
Major General
 
Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
Valerius is on a distinguished road
Default Re: Faded Magic - No diplo, CBM 1.92, limited magic, Monsters & Dragons! - Recruiting

Quote:
Originally Posted by Samhain View Post
I hadn't thought of the violation of the diplomacy part of RP posts. I think I'll just hold off then until the end and submit it as sort of an RP-AAR. That way too I don't have to worry about how much of my build is revealed in the story either.
Ok, that makes sense. Looking forward to it.

Quote:
Originally Posted by Samhain View Post
I wasn't too focused on that part of the game then, though. I tended to issue magical items based on merit for instance. One item per yellow star and a full suit for a red star. Other items issued based on valor in combat, that sort of thing. And, I never scripted at all until I played MP.
Wow, your heroes had to work hard for their equipment. As far as the scripting goes, well, I guess that's one way to equalize things with AI. Though it would make me sad to have a nice hero with full gear and have the AI suicide him because it just decides to cast spells rather than engage in melee.

Quote:
Originally Posted by Samhain View Post
And, Buzzsaw definitely had fun in the Nations game. I thought I had a pretty good shot of getting him to join this game though at the cost of not being able to work on my turn during lunch hours. Unfortunately, he decided just this week he was taking a break from all kinds of gaming for a bit to get some things done. Perhaps he'll be in for the next one.
Lol, I was hoping you might get him to join. But maybe we'll catch him next time around.


Quote:
Originally Posted by shard View Post
Mmmm any chance I can play MA Jomon (Shatner's/Legowarrior's mod)?

If there are balance issues then I will go for Shinuyama. I am feeling oriental today...
Welcome! I'd like to stick to base game nations so I'll sign you up for Shin.


I'll post an updated mod soon. In addition to removing gem gens and making darkness require D5 I'm making one significant change and removing the MR negates from Iron Bane (it will now require E5 and 5 gems). I was thinking about pretender builds and it occurred to me that high MR troops combined with an S bless or antimagic could basically become immune to iron bane. That means it would go from a spell that had the drawback of also harming your own troops to one that would largely only effect the enemy. That's definitely not what I was aiming for so I'm going back to my original plan of just making it more difficult and much more expensive to cast (making it MR negates was a last minute addition before I posted the mod and even then I wasn't sure it was a good idea).


One last thing: I'm thinking of switching my nation from Eriu to Caelum. I'd really like to use the various monster and thug summons but don't really trust myself not to keep using the glamoured thugs I like so much if I have them available. Playing Caelum will force me to use them as they don't have recruitable thugs. And it seems like there could be a nice synergy between flying monstrums and dragons and Caelian units. I'll miss the sleath aspect of Eriu but I also like mobility and Caelum has tons of that. I'll decide for sure by the time I post the updated mod.

Last edited by Valerius; May 25th, 2012 at 03:22 PM.. Reason: Corrected cost of iron bane
Reply With Quote