Re: Which was the last version of the CBM made with the "no nerf" philosophy?
I've never had a problem with things being nerfed. If 50% of things are balanced, 25% too weak and 25% OP it seems to me the most efficient aproach is to boost the 25% of weak things and nerf the 25% of OP things rather than boost 75% to the OP level. But I also prefer toning down the power instead of ramping it up.
I think some of the the things you are talking about, such as SDRs, are not necessarily aimed at nerfing those things but reducing micro. Another aspect is breaking routines and opening up different approaches (the somewhat controversial removal of hammers being in this category).
Another thing we are seeing more of in recent releases is new content such as national spells and summons (as well as the EDM summons, of course, that are available to all nations). I'm a huge fan of this kind of thing. You look at some base game nations and they have many national summons and then others have almost nothing. Assuming everything is balanced adding national spells and summons just makes the battlefield a lot more interesting and really has no drawbacks.
But to answer your question, assuming you aren't attached to gem gens CBM 1.6 would be probably be the version that matches what you have in mind. If you do want gem gens then you'll have to go back to 1.5 or add them back to 1.6. In terms of MP, you might get some people to play 1.6 (though not as many if you want gem gens included) but I doubt anyone would go for 1.5 at this point.
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