Re: Change In Visibility
A) they are units, not terrain
B) some are big and stand out, others are sunk into the landscape (photos are simply for illustration). Size is important - but vehicles are not big enough to block LOS and forts are simply a species of immobile vehicle.
C) None of them are 50 metres by 50 metres, remember that a hex is half a football pitch.
If a scenario designer wants a super-large "fortress" of the Krak des Chevaliers type, then he can raise the terrain height or use other scenario map editing tricks.
Andy
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