Re: Map Designing Thread.
Interesting game map I made recently was one that I was messing around with and found in one or two systems I didn't put the incoming warp points. This made for some interesting missions since my fleets would 'appear' near an enemy planet and get promptly destroyed.
I'm building a multiplayer map called "hide and go seek" where the warp points are all one-way and confusing.
Anyways, it has always been my experiance that if enough people demand the same thing, MM will do it.
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