Re: View
What you say is quite valid, but there is a problem in the game which isn't in real life. Because the map is 2D undulations aren't visible and they affect what can be seen from a given hex.
For example, there was a large wheat field field bordered by trees. To the eye the wheat field looked flat so a sensible move was to position units in the trees to command the field. Once the units were positioned it turned out they could only see 1 or 2 hexes into the field making the position basically useless and wasting several turns to get them into position.
The undulations can be determined by mousing over hexes and noting heights, but this is tedious and time consuming. I was hoping there was an easier way.
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